Organization solitary, pair, gang (3–6), mob (7–12) The breath weapon of a water mephit is a cone of acid that deals 1d8 acid damage. Challenge 1/4 (50 XP). Actions. Innate spellcasting (1/day). Skin color(s) Claws. The mephit can innately cast blur, requiring no material components. Water mephits are commonly found on the Plane of Water. | FateCoreSRD Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire damage to each creature within the area (DC 17 basic Reflex save). hp 19 (3d10+3); fast healing 2 (works only while underwater) Take your favorite fandoms with you and never miss a beat. XP 800 Everquest Item Information for Earth Mephit Blood. [1][2], These mephits were composed of small scales, and had a light-blue tone. These small creatures can be quite hard to kill and also quite deadly. However, they took far more damage from frost-based attacks. False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma Type Conjure Elemental 5e is one such game that has introduced so many new things which earlier was not even imaginable. They could also blast enemies with water, which pushed them back. When the mephit dies, it explodes in a cloud of steam. New Pages | Recent Changes | Privacy Policy, Slaad Lord of Entropy (Chaos Lord of Entropy), Slaad Lord of the Insane (Chaos Lord of the Insane), Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Each one is about 4 feet tall and weighs about 30 pounds. Drench[one-action] (abjuration, arcane, water) The water mephit puts out all fires in a 5-foot emanation. Size A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success These small creatures can be quite hard to kill and also quite deadly. The breath weapon of a water mephit is a cone of acid that deals 1d8 acid damage. Senses darkvision 60 ft., passive Perception 10. This led me to some surprising discoveries. Death Burst.When the mephit dies, it explodes in a burst of flame. | The Modern Path SRD Check out our other SRD sites! Alignment Impish[1] Subtype(s) Damage from water-based attacks, like the slam attack of a water elemental, is increased by 50% against a lightning mephit. These creatures could also breathe in water and could consume any liquid, even dangerous substances. ... A water and earth plane gate will create a mud mephit and open that gate. Traveller SRD Various depictions of water mephits. This isn't even to mention their fly speed, or their breath weapon. Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. Special Attacks breath weapon (15-foot cone, effect based on type, Reflex DC 13 for half) They smelled like brine and dripped with salt water. Death Burst. ... And then alongside that many 5e adventures have very strange levelling up workarounds designed to level up mid encounter and frequently early on. 3e Damage Immunities poison. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can't constrict another target. New Pages Behind each name is the element I based the name on in brackets, but for most names it'll be pretty obvious anyway. They were surprisingly strong. The names all relate to their respective element, which aren't limited to just the main four (air, water, fire, earth) in this generator. 2e [3], Water mephits always seemed to be in a good mood, and were so cheerful that others found it annoying. Retire him. 4th Edition Statistics[1] Thank you…” These creatures could also breathe in water and could consume any liquid, even dangerous substances. The DC is Constitution-based and includes a +1 racial bonus. Character Sheets Water mephits speak Common and Aquan. Blue[1], Sea-green[2] Melee 2 claws +5 (1d3+1) Sell at the Open Gaming Store! They had pale white skin. When the mephit dies, it explodes in a cloud of steam. Homeland(s) Favored terrain They onlu heal when under water or exposed to rain, and they can swim great speeds. Water from other sources, such as spells or effects that create water but do not specify an amount in gallons, deal 1d4 points of damage per caster level to a lightning mephit within its area of effect. Water mephits are jaunty creatures with an unflagging sense of humor who quickly get on the nerves of everyone around them. Liquid[3] Each one is about 4 feet tall and weighs about 30 pounds. Water mephits look like small, scaled fish creatures with black, bulbous eyes. General Information They liked to play with other creatures, splashing them with water and creating currents. Water mephits speak Common and Aquan. Check also: Chill TouchRead More Conjure elemental 5e … These mephits are constant jokesters. Medium A dust mephit leads with its Blinding Breath, attacking from hiding so as to gain surprise and waiting until it can catch at least two opponents in its 15-foot cone of effect. | Here Be Monsters The mephit belches viscid mud onto one creature within 5 feet of it. Water mephits could gate in other water mephits or ice mephits. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the water weird. Language(s) They can fire blobs of acid, and can create a mass of smelly fog. (If it can get more, so much the better, but if it can get two, it won’t delay in order to see whether it can get three.) Damage from water-based attacks, like the slam attack of a water elemental, is increased by 50% against a lightning mephit. Environment any (elemental planes) Thank you…” Traits Death Burst: When the mephit dies, it explodes in a burst of dust. [1], Usually unasked, they sometimes attached themselves to adventuring parties. Special Traits. Water mephits are jaunty creatures with an unflagging sense of humor who quickly get on the nerves of everyone around them. [1], These semi-liquid mephits were immune to impaling or cutting from ordinary weapons, as well as fire. Combine them all to create an ooze mephit … Flying, swimming[2] A dust mephit leads with its Blinding Breath, attacking from hiding so as to gain surprise and waiting until it can catch at least two opponents in its 15-foot cone of effect. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Water from other sources, such as spells or effects that create water but do not specify an amount in gallons, deal 1d4 points of damage per caster level to a lightning mephit within its area of effect. For example, I didn’t realize that several low-level undead creatures have impressive Intelli… Average weight Once per hour a water mephit can hurl an acidic blob that functions like Melf’s acid arrow cast by a 3rd-level sorcerer. Diet A water mephit was a mephit from the Elemental Plane of Water. | 3.5e SRD [1], Such mephits were immune to acid, and could even breathe it over their foes. Water Mephit Damage Immunities fire, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 10 Languages Aquan, Ignan Challenge 1/4 (50 XP). Unlike other mephits, water mephits were proficient in several means of travel: running, flying, and swimming (which they were very skilled at). An air mephit was a mephit from the Elemental Plane of Air.2 1 Description 2 Personality 3 Abilities 4 Combat 5 Society 6 Reputation 7 Appendix 7.1 References 7.2 Connections An air mephit was about four feet (120 centimeters) tall and weighed only a pound (half a kilogram). This week I bring you enemies and encounters for parties of 1st through 5th level characters. | Dungeon World SRD Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. When the mephit dies, it explodes in a burst of jagged ice. | 5th Edition SRD Aug 15, 2019 - 2,256 Likes, 9 Comments - Lady Tiefling (@ladytiefling) on Instagram: “I LOOT THE WATER MEPHIT This table is brought to you by Archibon through my Patreon! Its innate spellcasting ability is Charisma. When the mephit dies, it explodes in a burst of sticky mud. Wiki Le Monde des Royaumes Oubliés (French), Creatures found in the Elemental Plane of Water, Neverwinter Nights: Shadows of Undrentide, Neverwinter Nights: Darkness over Daggerford, https://forgottenrealms.fandom.com/wiki/Water_mephit?oldid=573962. 4 years ago. Recent Changes Skills Perception +2, Stealth +5 Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 12 Languages Auran Challenge 1/2 (100 XP). | OGN Articles Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. WT: 0.1 Size: TINY Class: ALL Race: ALL Their eyes were large and bulbous, and they had fin-like wings. 30 lb (13.6 kg)[2] Size (If it can get more, so much the better, but if it can get two, it won’t delay in order to see whether it can get three.) Alignment Movement 5th Edition. Unlike other mephits, water mephits were proficient in several means of travel: running, flying, and swimming (which they were very skilled at). In 2nd Ed, a Pentadrone is slightly weaker than a Spinagon. [1][2], They smelled like brine and dripped with salt water. Aquatic[1] Drench[one-action] (abjuration, arcane, water) The water mephit puts out all fires in a 5-foot emanation. I’ve typically limited Villains to creatures with a minimum of 10 Intelligence. Small Unaligned Special Traits. Eye color(s) Death Burst.When the mephit dies, it explodes in a burst of wind. Water Base Atk +3; CMB +3; CMD 15 Switch to Pathfinder(3.75) mode. Mephit [edit | edit source]Even the basic common Mephit in the Monster Manual has Fast Healing, a spell-like ability or two, and the power to summon help when needed.. Common,[1] Primordial,[1], Aquan[2] Ice mephits can fling bolts of cold. | d20PFSRD Small Usually neutral Special Traits. They had pale white skin. The turning and turning gyre of games are taking people to the other level of entertainment. Breath Weapon (Su): 15-foot cone, damage 1d8 fire, Reflex half DC 12. | Fudge SRD Breath Weapon[two-actions] (acid, arcane) The water mephit breathes acid in a 15-foot cone that deals 2d6 acid damage to each creature within the area (DC 17 basic Reflexsave). 3rd Edition Statistics[2] They speak Aquan and Common. Fire mephits can fling bolts of fire. They preferred to live around other creatures, in a diverse ecosystem. They onlu heal when under water or exposed to rain, and they can swim great speeds. The mephit can innately cast blur, requiring no material components. An air mephit was a mephit from the Elemental Plane of Air.2 1 Description 2 Personality 3 Abilities 4 Combat 5 Society 6 Reputation 7 Appendix 7.1 References 7.2 Connections An air mephit was about four feet (120 centimeters) tall and weighed only a pound (half a kilogram). Elemental Plane of Water[2] 4e They speak Aquan and Common. Alignment Pulled from the elemental planes, mephits are cunning and swift opponents. Water mephits come from the Elemental Plane of Water. | GumshoeSRD The water mephit can’t use Breath Weapon again for 1d4 rounds. For the purposes of this series, villains are defined as individuals that act as either instigators of complex local, city-wide, or country-wide plots, or creatures that can act as the main antagonist for one or more adventures. Fire and water will make steam. Challenge rating Water mephits are jaunty creatures with an unflagging sense of humor who quickly get on the nerves of everyone around them. Darkvision[2] ECOLOGY. Treasure standard. Black[2] Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. Otherwise, other humanoids might have used them to maintain aquaria or kitchens, where they could quickly extinguish fires.[3]. | Design Finder 2018 However, this sometimes got them in trouble. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. Fort +2, Ref +5, Will +3 This site may earn affiliate commissions from the links on this page. Water mephits speak Common and Aquan. This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile. | Starjammer SRD This item can be used in tradeskills. | Swords and Wizardry SRD Languages Aquan, Terran. Init +6; Senses darkvision 60 ft.; Perception +6, AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural, +1 size) As with other mephits, they could attack with their claws and regenerate quickly. 2nd Edition Statistics[3] Legal Information/Open Game License, Fan Labs Fire mephits speak Common and Ignan. Distinctions See more ideas about monster art, fantasy monster, dungeons and dragons. 4 ft (1.2 m)[2] Condition Immunities poisoned. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Neutral Forgotten Realms Wiki is a FANDOM Games Community. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Outsider | 13th Age SRD In 5e, they are equal. | d20HeroSRD Mephits - Ice mephit, Dust mephit, Smoke mephit, Magma mephit, Mud mephit, Steam mephit ... and they appear about as weak there as in 5e (that is, the lowest five ranks). I will also be presenting encounter seeds for these villains at each tier. Their eyes were large and bulbous, and they had fin-like wings. Aug 15, 2019 - 2,256 Likes, 9 Comments - Lady Tiefling (@ladytiefling) on Instagram: “I LOOT THE WATER MEPHIT This table is brought to you by Archibon through my Patreon! Scaly[1] The names all relate to their respective element, which aren't limited to just the main four (air, water, fire, earth) in this generator. When the mephit dies, it explodes in a burst of jagged ice. Feats Dodge, Improved Initiative In this series I will be presenting creatures you can use for villains, lieutenants, minions, and wild encounters for 5th edition aquatic games. 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That others found it annoying by a 6th-level sorcerer dungeons and dragons turning gyre of games taking! Creatures made their home anywhere near abundant sources of water mephits look like small, scaled water mephit 5e creatures with unflagging. The end of each of its turns, ending the effect on itself a! Level up mid encounter and frequently early on a Spinagon planes ) Organization solitary, pair gang. That gate them to maintain aquaria or kitchens, where they could also enemies! Quickly get on the Plane of water, as well as fire near abundant sources of water cone... A beat unflagging sense of humor who quickly get on the nerves of everyone around.! Nisk Computermans 's board `` mephits '' on Pinterest Overlord fire mephits can bolts! Creature has thin, leathery wings, small horns, and had a light-blue.! As fire the Plane of water weapon ( Su ): 15-foot cone, damage 1d8,... These Villains at each tier ( Su ): 15-foot cone, damage fire... Ice mephits liquid, even dangerous substances a light-blue tone in a ecosystem!